CHAIKA, Galina. Characteristics of self-concept of computer gamers. Social Welfare: Interdisciplinary Approach, [S. l.], v. 6, n. 1, p. 40–51, 2016. DOI: 10.21277/sw.v1i6.235. Disponível em: https://www.journals.vu.lt/social-welfare/article/view/28168.. Acesso em: 17 aug. 2024.